MMatchdock

Console

The console lives at console.matchdock.io. Sign in with your project's server key; the key is kept in a secure, HTTP-only cookie for twelve hours and never reaches page scripts.

Page What it is for
Overview Live servers, players in queue, matches and completion rate over 24 hours, the live build. Refreshes every few seconds.
Live sessions Every running server: players, endpoint, node, build, age, and its current and peak CPU and memory.
Matches The last 100 matches: outcome, score, duration, build, average and peak server load - and, when a match did not finish, the reason.
Builds Upload with progress, container and limit settings, Make live with confirmation.
Matchmaking Queues and their rating windows over wait time; open or close a queue.
API keys Create client and server keys (shown once) and revoke them.
Usage Server minutes, sessions, finished matches and daily players over 7, 30 or 90 days.

"Cancelled by players" on the overview counts matches a player backed out of before kick-off; they are not platform failures and do not lower the completion rate.